Finish the ordinary inspection, identify whether the current signal is an illegal item, bribe, smuggler or wanted check, or raider pressure, then follow the action shown by the current client.
The game names the threat families. Exact item catalogs, response outcomes, and timings remain version-dependent where no complete public record exists.
Classify the visible signal first, keep the ordinary inspection intact, and use role perks only where their published descriptions name a relevant tool.
Four explicit signal sections cover illegal items, bribes, smugglers and wanted checks, and raiders while separating current-client responses from unsupported outcomes.